rollNW
getting started
building
using
differences
structure
formats
i18n
kernel
model
objects
resources
rules
script
serialization
c++ api
classes
defines
enums
nw::AlignmentAxis
nw::AlignmentFlags
nw::AlignmentType
nw::AreaFlags
nw::AttackResult
nw::DialogNodeType
nw::DoorAnimationState
nw::EquipIndex
nw::EquipSlot
nw::ErfType
nw::ErfVersion
nw::GameVersion
nw::ItemModelType
nw::LanguageID
nw::ObjectID
ObjectID
nw::ObjectType
nw::PaletteNodeType
nw::PlaceableAnimationState
nw::PltLayer
nw::SelectorType
nw::SerializationProfile
nw::SpellFlags
nw::SpellMetaMagic
nw::TargetState
nw::kernel::ServiceInitTime
nw::script::DiagnosticLevel
nw::script::DiagnosticType
nw::script::NssTokenType
nw::script::SymbolKind
functions
typedefs
rollNW
enums
nw::ObjectID
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nw::ObjectID
enum
class
nw
::
ObjectID
:
uint32_t
Opaque type.. for now.
Values: